The rules fit on a napkin.
A Pinata coin is a normal Stonks coin. The only thing added is what happens to the dev bag: it hangs in four piñatas, and the buyers break them.
Swing, break, candy.
Any buy of 0.01 % of the supply or more is a swing at the piñata that is hanging. Sells do not count. The dev's own buys do not count.
Each piñata has a range of swings. Inside it, the hash of the block your buy lands in decides if this swing breaks it. That hash does not exist when you sign, so nobody can aim for it, the dev included. At the last swing of the range the piñata always breaks.
The slice goes to the wallets holding at the break that never sold. Shares follow balance × time held since that piñata was hung, capped at 5 % of the piñata per wallet, 200 wallets at most. The next piñata starts everyone from zero.
The dev has 24 hours after a break to hand out the candy. If not, the slice burns by itself: the dev signed that burn before launch. It never goes back to the dev. A coin with no swing for 7 days burns what is left.
Four ways a piñata ends.
The dev bag, in the open.
At launch the dev buys a share of the supply and reserves 25 to 100 % of it for the piñatas (50 % by default). It is cut in four slices weighted 1, 2, 3 and 4: each piñata is bigger than the last.
Before the coin exists, the dev's wallet signs the burn of each slice. Pinata keeps those signed burns and can only do one thing with them: send them when the deadline passes. Pinata holds no funds and no keys.
Every coin page shows the dev bag in percent: reserved, delivered, burned, free, sold. Every dev sale is listed with its time. A dev who sells below the reserved slices turns them red: cancelled.
Why not launch straight on Stonks?
Straight on Stonks
- A coin on the curve
- A dev bag nobody follows
- Nothing happens between buys
Through Pinata
- The same coin on the same curve, launched free
- The dev bag live on the page, every sale timestamped
- Four piñatas that deliver or burn by themselves
- You are the creator of your coin, from your own wallet
What it costs.
- Pinata launch fee
- 0 %
- Pinata fee on trades
- 0 %
- StonkFun fee on trades
- 1 %
- Raydium fee on trades
- 0.25 %
- Creator fee
- 0 %
- Site wallet, vault, treasury
- none
Check a break yourself.
This is the first break of a simulated coin, recomputed in your browser just now. Any SHA-256 tool gives the same result.
Questions.
Can the dev choose who gets the candy?
No. The list is fixed at the break from public trades, and anyone can recompute it. The server only accepts the dev's signature on exactly that list.
I sold once and bought back. Do I get candy?
No. A wallet that sold, even once, is out for the life of the coin. Moving the tokens out of the wallet counts the same.
Does a break make the coin go up?
Nobody can promise that and Pinata does not. A break moves a slice of the dev bag to holders, or burns it. That is all it does.
What do I sign when I launch?
Three things, all in your own wallet: the setup of four burn accounts, the four burns of your slices, and the creation of the coin with your first buy.