Pinata

Every buy is a swing. Nobody knows which one breaks it.

Launch a Stonks coin with four piñatas filled from the dev bag. When one breaks, the candy drops on the holders who never sold. Free to launch.

0 swings
0

Four piñatas hang on every coin.

The dev fills them at launch with part of the first buy. Each one is bigger than the last, and each one ends one of three ways: delivered to the holders, burned, or cancelled in red if the dev sells. All of it is public.

The last candy that dropped.

Deliver or burn.The dev signs the burn of every slice before launch. After a break, 24 hours to hand out the candy. If not, the slice burns by itself.

The dev bag is on the page.What is reserved, what is free, and every dev sale with its time. A dev who sells below the piñatas turns them red.

Coins on the line.

See every coin

Hang yours in two steps.

Name, ticker, image, your first buy and the share that fills the piñatas. Check the plan, then connect and sign. Pinata holds nothing and takes 0 %.

Open the studio
  1. Launch fee 0 %
  2. Share of your buy in the piñatas 25 to 100 %
  3. Site wallet, vault, treasury none
  4. Stonks trading fees 1 % + 0.25 %

Questions.

How is the breaking swing chosen?

Each piñata has a range. Inside it, the hash of the block your buy lands in decides if it breaks. That hash does not exist when you sign, so nobody can aim for it, the dev included. Anyone can recompute it afterwards.

Who receives the candy?

Wallets holding at the break that never sold. Shares follow balance × time held since that piñata was hung, capped at 5 % per wallet.

What if the dev does nothing, or sells?

Not delivered within 24 hours: the slice burns. Sold below the reserved slices: they show as cancelled, in red, with the time.

Why not launch straight on Stonks?

Same coin, same curve, free. You add a living object people come back to watch, slices that deliver or burn by themselves, and a dev bag everyone can see.